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 Post subject: Poor Drawing Performance with Tiles?
PostPosted: 2:48 pm 07/30/10 
FRB Scholar
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Joined: 11:53 am 05/03/06
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Location: Ontario, Canada
Disclaimer: I'm not using the TileEditor, just some straight-up sprites, one per tile. This is tiling 25x25 tiles on an 800x600 map.

The tiles "streak" to the right -- that is to say, I add all tiles in Initialize, and when I run the app, you can see them running to the right. I'm surprised; it should be instantaneous, and Valence never had any problems with large numbers of tiled images.

Any comments? I can't test the latest FSB because the installer is broken and the DLLs are apparently "unsafe" because they're downloaded from the web (and they're not unblockable).


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AOS.zip [487.54 KiB]
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 Post subject: Re: Poor Drawing Performance with Tiles?
PostPosted: 12:56 pm 08/04/10 
FRB Founder
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Joined: 6:48 pm 01/17/05
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Location: South Ogden, UT
I updated the engine to the latest version of SilverSprite to see if it's been fixed - looks like it hasn't. I started an email thread with Bill who is behind this tech to see if he has a solution.

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