I actually didn’t plan on doing this release this morning, but I wanted to see if some of the template changes that I’d made were actually working properly, and while I was working on it I thought – okay, let’s just finish the whole thing.
This release brings a few small fixes and improvements to the engine – nothing huge. One big thing that we’re working towards (no surprises here) is continuing to make cross-platform development easier. This release brings templates that now have their .dll files in subdirectories in the Libraries folder. That means that if you combine an XNA 360 and XNA PC projects, you will no longer have issues with both referencing the same .dll and giving you very confusing compile errors.
I apologize for slowing down this last month – I’ve been very busy with contracts. However, they’re coming to a close soon and I anticipate having a lot more time to work on FRB in the coming months, so the releases this fall will be much bigger and add lots of new features. Stay tuned!
–Vic–
