FlatRedBall

flatredball game engine xna managed directx game development

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Jun-14-2010

FlatRedBall June 2010 release is here

Posted by Vic

Thanks to everyone for being patient with this new release.  It’s finally out and ready to go.

NOTE:  If you’re using Glue and have a project that you have been working on so far, you must make some manual changes to your project for it to work with the current release of Glue.  More info on this here:

http://www.flatredball.com/frb/docs/index.php?title=Upgrade_Information:June_2010

As always this release fixes a number of engine bugs and completes some collision interface.  As far as Glue goes, this new release adds support for creating new projects right in Glue instead of manually opening the NewProjectCreator.  Newly-created projects are even loaded automatically in Glue!

Other changes include support for async Screen loading, exposing PositionedObject variables on Entities, and Screen inheritance.

–Vic–

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