Finally! That…took a long time! First, I apologize to everyone who’s been waiting for this release. Microsoft does a fantastic job of upgrading XNA on a yearly basis, but every time we do we scramble to make sure everything is working right after the upgrade and there is always unexpected stuff.
So, what’s new? Well, of course, now we support XNA 3.0 and that means COMMUNITY GAMES!!! Very exciting stuff. In conjunction with that, we’ve (well, ok, mostly Terry) organized the .Content project so that all from file stuff works in the engine WITHOUT including the .Content.dll. That means you can load from file AND distribute your game to folks with only the runtime. That obviously also includes the Community Games – another distribution win.
The up-side to having waited until the end of the month to release is that we implemented a LOT of fixes. Lots of FRBDK improvements on stability and performance, and as always bug fixes and improvements on the engine.
So what are you waiting for? The new FRB is a simple .exe download and double-click away. As always let us know about issues you have. 2009, here we come!
–Vic–

