Yay! Another monthly release!
What’s new you ask? Well, on the code side a few things. First, all FlatSilverBall bugs that have been reported have been fixed. This includes positioning bugs related to changing the Camera’s Orthogonal values, Text colors being wacky, and Sprite flipping not working. We’ve also significantly reduced the amount of memory allocation that’s done on a per-frame basis in FSB, so your applications should run smoother.
We’ve again focused on more UI improvements this month, fixing up and adding more features to the PropertyGrid, ObjectDisplayManager, and ListDisplayWindow. Automatically-generated UI has never been easier to use.
But the big changes this month come in the tools, specifically the TileEditor. We’ve gotten good feedback on how to improve the TileEditor and we are very pleased with this month’s improvements. If you’re working on a tile-based game, we strongly encourage you to upgrade. And of course, as always keep the feedback coming so that November’s release can address your most important requests.
Thanks for everyone’s involvement this last month. We have a very large change list and a very active community. Oh, and speaking of which, we hope that everyone’s enjoying the new forums as well.
We’re hard at work overhauling the front page blog, so soon we’ll have that style matching the forum style, and comments will be re-enabled.
Good luck making games, all!
–Vic–
