FlatRedBall

flatredball game engine xna managed directx game development

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Archive for December, 2008

Dec-8-2008

FlatRedBall XNA 3.0 Coming Soon

Posted by Vic

I was planning on releasing the version of FlatRedBall which uses XNA 3.0 this weekend. On Saturday I decided to clean up the UI libraries – specifically reduce the memory allocation during runtime and add a few small features. I was able to reduce memory allocation by over 90% making the UI far more efficient than before. Today I started making the necessary upgrades to the FRBDK and found that my performance work from yesterday caused a number of significant stability issues.

I believe I’ve worked most of them out, but I’d like to test things out a little more before the release. So, for those of you looking for the 3.0 update, please be patient. We’re hard at work getting it ready and it should be out (hopefully) in the coming week.

–Vic–

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