Due to a bug reported on the forums of the 360 .dll crashing immediately, we’ve released a new version of the engine. In addition to this fix we’ve added significant improvements to the SpriteEditor for handling AnimationChains. Check it out!
–Vic–
Due to a bug reported on the forums of the 360 .dll crashing immediately, we’ve released a new version of the engine. In addition to this fix we’ve added significant improvements to the SpriteEditor for handling AnimationChains. Check it out!
–Vic–
Another month, another update. During this last month we’ve focused heavily on the FRBDK again. Look for big changes in texture coordinate selection in the SpriteEditor and AnimationEditor, along with some general editing improvements in the PolygonEditor. We’ve been hitting the 2D side of the tools now and we’re very excited about the new features this release brings for creating .scnx files from tile map textures and .achx files from sprite sheets. A number of bugs and small features have been implemented. Keep the suggestions and feedback coming!
–Vic–