FlatRedBall

flatredball game engine xna managed directx game development

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Archive for October, 2008

Oct-13-2008

Mid-October release

Posted by Vic

Due to a bug reported on the forums of the 360 .dll crashing immediately, we’ve released a new version of the engine. In addition to this fix we’ve added significant improvements to the SpriteEditor for handling AnimationChains. Check it out!

–Vic–

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Oct-6-2008

FlatRedBall October 2008 update is here

Posted by Vic

Another month, another update. During this last month we’ve focused heavily on the FRBDK again. Look for big changes in texture coordinate selection in the SpriteEditor and AnimationEditor, along with some general editing improvements in the PolygonEditor. We’ve been hitting the 2D side of the tools now and we’re very excited about the new features this release brings for creating .scnx files from tile map textures and .achx files from sprite sheets. A number of bugs and small features have been implemented. Keep the suggestions and feedback coming!

–Vic–

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