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Archive for December, 2007

Dec-6-2007

Tutorials covering new December features

Posted by Vic

I mentioned in my previous post we would be bringing tutorials to cover the new features of the December 2007 release of FlatRedBall. Well, here they are. Thanks to Kyle for his excellent work. As always, let us know what you think of the new features and if you encounter any problems in the forums:

http://www.flatredball.com/frb/docs/index.php?title=Custom_PostProcessing_Effects

http://www.flatredball.com/frb/docs/index.php?title=FlatRedBall.Camera#Rendering_Modes

http://www.flatredball.com/frb/docs/index.php?title=FlatRedBall.Graphics.Model.PositionedModel#Custom_Effects

http://www.flatredball.com/frb/docs/index.php?title=Microsoft.Xna.Framework.Graphics.Effect

–Vic–

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Dec-3-2007

FlatRedBall December 2007 Released

Posted by Vic

Today brings the December 2007 release of FlatRedBall XNA. We’ve fixed a few problems that have been reported on the forums. We’ve also added a few convenience members and properties to assist users with common tasks. The biggest changes regarding this release are regarding graphics rendering. We’ve added support for different rendering modes to the camera including:

* Default – Renders scene as normal
* Color – Renders just colors – no lighting
* Depth – Renders z depth
* Normals – Renders normals

We’ve also added support for custom effects to PositionModel rendering.

Thanks to everyone for reporting any problems and making suggestions. If we didn’t get to your suggestions, don’t give up – January 2007 is just around the corner.

EDIT: Looks like I forgot some things that Kyle brought to my attention:

* Users can make their own post processing effects
* Another rendering mode is Position

Tutorials will be coming on these new features in the near future.

–Vic–

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