FlatRedBall

flatredball game engine xna managed directx game development

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Archive for November, 2007

Nov-20-2007

XNA Beta 2 out – when will FRB use it?

Posted by Vic

The XNA Beta 2 came out yesterday. Some of you may be wondering when FRB will adopt this new API and what it means for everyone using the engine.

First, we will not be using the Beta on FlatRedBall. We will definitely wait for the full version to come out before moving over to it. Even when the full version comes out we may not adopt it immediately. The main reason for this is that there are still a LOT of new features that we are currently adding using XNA 1.0. Sure, 2.0 adds some new things, but we are still swamped getting in things like 3D animation, custom effect support, and new effects like depth of field, as well as the continued translation of the FRBDK.

However, once we feel that we have stabilized with all of our new features we will definitely move to 2.0 – at least to support those who want to use the new version for its new features outside of FRB. Stay tuned as FRB will be adding many new features in the coming months.

–Vic–

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Nov-5-2007

FlatRedBall XNA November 2007 Available

Posted by Vic

The latest monthly release of FlatRedBall XNA is online. Improvements include:

* Improved performance and reduced memory allocation in many areas of code.
* New read-only lists available through the managers for improved debugging. This will cause syntax errors if mixing the new .dll with the old template. Get the new template for the ScreenManager class update.
* Numerous bug fixes including removal events for Emitters, Mouse position, and Polygon drawing.
* Many more!

Check the Version History from the Downloads page for more details and thanks to all who have reported bugs and made suggestions.

–Vic–

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