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Archive for October, 2007

Oct-15-2007

Mid-October FRB release

Posted by Vic

We’ve released a really quick fix version of the engine today. The version released earlier this month had a few problems with the Text object and the Camera when in Orthogonal mode. This version addresses these problems and adds a few other small fixes and improvements. Thanks to all members who have reported problems and offered suggestions. Keep them coming and help make FlatRedBall better for everyone!

–Vic–

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Oct-3-2007

Engine release – FINALLY

Posted by Vic

It’s been a while since we had our last engine release. Well, what happened you ask? I started the unification and it got out of hand. Not to mention that Kyle has been tearing it up doing some excellent improvements to the engine.

I finally got to a good point for releasing the engine this last weekend, cleaned it up, and now it’s here. To give you an idea of how much we’ve worked on it, the late July release was Subversion revision # 113. This version is #204. That means we’ve almost done as many revisions to this version since FlatRedBall XNA was first created in winter of 2007. Wow!

Biggest things include performance improvements, multiple viewports, and post processing.

–Vic–

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