Complete Archives

Jan 2010
Global Game Jam 2010
January release is here
Are you Global Game Jammin?
Announcing FlatRedBall Glue

Dec 2009
FlatRedBall + Anime
November...well...ok, December release here
Two new tutorials

Nov 2009
Cubism game and new Games page

Oct 2009
FlatRedBall October release is here
New forum is up
Upgrading.... the website?
Trashman continues to impress

Sep 2009
Another update? This is getting out of hand!
We're update crazy!
Screens just got easier
September Release...and it's a big one!

Aug 2009
FlatRedBall August 2009 is here

Jul 2009
New FlatSilverBall targeting Silverlight 3.0 released
FlatRedBall 3? FlatRedBall Silverlight? FlatSilverBall!
Great learning resource
FRBDK and installer - why mess with a good thing?
FlatRedBall June 2009 (and release tool 2nd try)
Distributing your games just got easier
What's your passion?

Jun 2009
June release is here.
What have we been up to? New FRB tool?
One late night at EA
Prismatic is Live!

May 2009
FlatRedBall May 2009 is here
FRB May release delayed one week

Apr 2009
FlatRedBall April 2009 has arrived

Mar 2009
FlatRedBall and Farseer
FlatRedBall March 2009 Update

Feb 2009
ScRiBLINK rocks!
FlatRedBall February 2009 is here

Dec 2008
FlatRedBall XNA 3.0 and FlatRedBall MDX (.NET 3.5) Released!
FlatRedBall XNA 3.0 Coming Soon

Nov 2008
How do I make a game? Answer:
Get your fan/concept art in a game
UI: The next breakthrough in productivity
November release here, and it rocks!

Oct 2008
Mid-October release
FlatRedBall October 2008 update is here

Sep 2008
"I bid you $100"
Ikariam - A lesson about economic simulations
September Update is here

Aug 2008
Now you can make your own FRB tools!
August 2008 release is here

Jul 2008
Geometry Wars: Retro Evolved 2 - Good in all the wrong places
Game Spoke: PS3, 360, Wii - Who should win?
Game Spoke: Component vs. Layered Systems
Support the Future of Efficient Game Development!
July 2008 Updates are here

Jun 2008
Announcing New Blog: Game Spokes
BIG June 2008 Release

May 2008
FlatRedBall MDX May 2008 Released
FlatRedBall XNA May 2008 TEMPLATE!

Apr 2008
FRB XNA 2008 released

Mar 2008
FlatRedBall on the Xbox 360
FRBDK update ... finally ... with ParticleEditor!
FlatRedBall XNA March 2008 Version Available

Feb 2008
New template with (hacked) Content project
FlatRedBall upgrades to XNA 2.0

Jan 2008
Game in a day postponed
Game In A Day 1 - The experiment begins
New FlatRedBall MDX template... wait, MDX?!?
January 2008 Release

Dec 2007
Tutorials covering new December features
FlatRedBall December 2007 Released

Nov 2007
XNA Beta 2 out - when will FRB use it?
FlatRedBall XNA November 2007 Available

Oct 2007
Mid-October FRB release
Engine release - FINALLY

Sep 2007
Did I mention the unification?
FlatRedBall Unification Announced
New member and delayed release.

Aug 2007
The Unification of FlatRedBall

Jul 2007
FRBDK August 2007 released and Model tutorial up.
FlatRedBall XNA Late July Release
FlatRedBall XNA July 2007 Released
PolygonEditor release and FlatRedBall MDX July 2007

Jun 2007
New Top Down Shooter Template
FlatRedBall XNA June 2007 Released
Is there merit in designers being gamers?
PolygonEditor coming soon.

May 2007
FlatRedBall XNA Is Born!
Me vs. Content Pipelines

Apr 2007
April release out.
New Wiki Entry on Independent Game Development
Concepts and Tasks

Mar 2007
How I got my job and recent inactivity.
GDC 2007 Miyamoto Keynote

Feb 2007
February version out.

Jan 2007
Gamasutra article is up.
January 2007 release.
Hey, where's my update?!?
FRB on the 360 for the first time.

Dec 2006
Reference Link
December 2006 Update is here.

Nov 2006
Performance implications of moving to XNA
Can FRB and XNA coexist?
XNA Translation Begins!
No we're not moving to daily updates...
November Update is here.

Oct 2006
.SCN improvements.
FRB October 2006 is here.

Sep 2006
IGB3 too fast for its own good.
Quietly once again, I Got Balls 3 Beta 2 is here.
The biggest FRB bug is dead!
Quietly, IGB3 Beta 1 is here.
September 2006 release is here.

Aug 2006
Engines and effects as spices
Madden 07 out
DOWN WITH BITMAP FONT BUILDER!!!
XNA news and IGB3 Alpha date set.
New office.

Jul 2006
August 2006 Update here - and a day early!
Crunch (perhaps) over and about Indie Game Night.
Oops.dll
July version up.

Jun 2006
Game Contest
New Site
Dynamic Sprites in the SpriteEditor
New "secret" project.
June release up
June release close.

May 2006
WoW hater's got it all wrong!
E3 experience.
E3 Pics
Going to E3
May 2006 FRB Update

Apr 2006
Recent project progress
I Got Balls 3 - IT'S ALIVE!!!
FRB and Mac
Bug Warz Ending Thoughts
April Update here - a little late
Hey, where's my monthly update?

Mar 2006
Why I'm not excited for PhysX
Notice the D?
Big day today.
Bug Warz and XBox 360
Bug Warz Site Updated
March 2006 update is here.
Articles, frustration, and decision to rewrite.

Feb 2006
More bot control implemented.
Long debugging session with a result that surprised me.
Small Updates
Bug Warz team in IU's newspaper
.NET a smart choice?
DirectX Web Installer? Where was I?
February Update is here.

Jan 2006
Job in Utah
SpriteManager splits
Working SpriteEditor tutorials
FlatRedBirthday
My first experiences with OGRE
I love growing numbers. .. well, except one.
We must be crazy!!
January 2006 update is here.
More storage and bandwidth
Great article on innovation

Dec 2005
New article up.
New SpriteEditor tutorials.
Timer for Scattegories
A feature I just learned about - BLOCKING
Bug Warz Marathon
Super fast update. Zoom!
December update up (except the article. . .grr)
Thanks to Perry
December arrival

Nov 2005
Lost laptop
Recent FRB work
The switch.
SpriteFrame - the beginning of a fully customizable FRB GUI.
IGB3 - Bringing together Georgia and Indiana
SE work and site changes
Bug Warz level 3

Oct 2005
PositionedObject grows.
Spanish English Shirts
Site was down, new BW member.
Mid-October release out today.
Just some numbers
Future Play 2005
Two more reasons to use gamepads
Futureplay - 1 week to go
Bug Warz? Ha!
Ludium 1

Sep 2005
I'm a beginner once again!
Jobs in game development
Simple and lighting fast collision "partitioning"
Back to the usual.
FRB Update today - Windowed FRBDK
Nintendo Revolution controller unveiled.
Added full screen information.
FRBDK Windowed
Future Play, here we come!
Articles on shapes and SpriteGrids
Sept Update is here.

Aug 2005
Just when you thought we were dead.
The coming semester.
Update coming soon.
Collygons coming soon in SpriteEditor
Let's see what's in the paper today.
FRBDK v008 up now.
Lightning fast frame rates and super slick movement.
Using TextManager.Draw now requires TextManager.BeginDraw
August 2005 update
Unordered Sprites: Why use three calls when you can use one?
Adding support for new IDE

Jul 2005
Timing becomes an issue.
Bless you, CLR Profiler
Continuing GC research
Mission: Jitter Removal
Rasputin's Raspberries
New engine, new screenshot, new month.
Increased Speed Limit Ahead
HUGE Update

Jun 2005
FRB Release Build
Treat each question with care.
June 17 is. . .
Last day in Indiana.
June 05 Engine Update
Release delay, but for good reason
Engine update coming this weekend!
FRBDK Continuing Work

May 2005
Nintendo and E3!
FRBDK Work
Return to the FRBDK
The Ultimate Battle.
New look, same great taste.
FlatRedBlog: Final Fantasy XI Review
Planned Engine Changes

Feb 2005
Critical SpriteEditor bug found. Thanks ORBIT
Collision progress and game idea discussion.
Small SE Update, SE Manual
Feb Updates are here!
SE screenshot and Silver Storm boss
The FRB Philosophy
SE problems on other computers
Camera updates and SE class changes

Jan 2005
Feb update plan
Helper test at IU
Helper Stabilizing
SpriteChain in action
DynamicSprites
Site is up






 

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