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June release is here.
By Victor Chelaru
June 30, 2009 —
The June 2009 version of FRB and FRBDK is up. Since we're so late on the release, the engine has a TON of improvements.
What have we been up to? New FRB tool?
By Victor Chelaru
June 24, 2009 —
I'll just post the vid since it speaks for itself.
One late night at EA
By Victor Chelaru
June 8, 2009 —
One night I stayed at EA really late to work on the first Littlest Pet Shop game. In fact, I actually ended up working through the night, then finally leaving home at 8:30 AM to sleep. Needless to say I was pretty tired, and when one gets tired, one comes up with different ideas.
Prismatic is Live!
By Victor Chelaru
June 7, 2009 —
While we've kept it under wraps for a while, the FRB crew has been aware of a game called Prismatic which was being developed for Xbox Live Community Games. Well, the wait for us is finally over - we can announce that it is available for demo download and purchase right now!
FlatRedBall May 2009 is here
By Victor Chelaru
May 10, 2009 —
Today we bring you the May 2009 update of FlatRedBall XNA, MDX, and FRBDK. As always there are a number of bug fixes and improvements in the engine. The two biggest are support for the GUI namespace on the 360, and lots of convenience improvements in the GUI namespace which we think will be helpful in tool creation. Thanks to all who have reported bugs!
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