June release is here.
By Victor Chelaru

June 30, 2009 — The June 2009 version of FRB and FRBDK is up. Since we're so late on the release, the engine has a TON of improvements.

Special thanks to Terry. He wrote a new application to help automate the release process. I think it's going to cut how long it takes to upload a release by half, and there are still improvements being made. If we're faster, that means we get more features out and our releases are more consistent, so this should benefit the entire community. Thanks to Terry for that. And thanks to everyone else who has reported bugs.

Enjoy this month's release and let us know if you find any problems.

--Vic--



What have we been up to? New FRB tool?
By Victor Chelaru

June 24, 2009 — I'll just post the vid since it speaks for itself.

www.flatredball.com/Media/Video/TileEditor.wmv

Coming soon. (and yes, it saves .scnx files)

--Vic--



One late night at EA
By Victor Chelaru

June 8, 2009 — One night I stayed at EA really late to work on the first Littlest Pet Shop game. In fact, I actually ended up working through the night, then finally leaving home at 8:30 AM to sleep. Needless to say I was pretty tired, and when one gets tired, one comes up with different ideas.

I was so proud of my collection of phrases and accompanying illustrations that I had this picture taken of my late-night creation. For those of you who have as weird of a sense of humor as I, you may enjoy these:



--Vic--



Prismatic is Live!
By Victor Chelaru

June 7, 2009 — While we've kept it under wraps for a while, the FRB crew has been aware of a game called Prismatic which was being developed for Xbox Live Community Games. Well, the wait for us is finally over - we can announce that it is available for demo download and purchase right now!

This is a huge milestone for FRB. While FRB has been used internally by EA on a few projects for prototyping and tools, this it the first commercial game completely running on FRB.

So, we encourage you to check it out. The demo's free on your Xbox. If you prefer, you can download the PC version at www.mythicore.com.

If you want to see more about the game, check out our page on Prismatic including screen shots, a video, information about the game, and an exclusive interview:

http://www.flatredball.com/frb/docs/index.php?title=Games:Prismatic

Congratulations to Jeff and the rest of the Mythicore team!

--Vic--



FlatRedBall May 2009 is here
By Victor Chelaru

May 10, 2009 — Today we bring you the May 2009 update of FlatRedBall XNA, MDX, and FRBDK. As always there are a number of bug fixes and improvements in the engine. The two biggest are support for the GUI namespace on the 360, and lots of convenience improvements in the GUI namespace which we think will be helpful in tool creation. Thanks to all who have reported bugs!

--Vic--



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