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FlatRedBall XNA May 2008 TEMPLATE!
By Victor Chelaru
May 4, 2008 —
First, I need to thank Kyle for his help with the template. Without him this version would still be just a .dll that new users would have to set up on their own. Thanks to him we now once-again have a template with all of the Screen classes.
FRB XNA 2008 released
By Victor Chelaru
April 27, 2008 —
Uploaded the files for FRB XNA April 2008 today. Due to more content project issues I decided to just upload the .dlls. Not sure if it'll stay this way in the future of if we'll return to a content project.
FlatRedBall on the Xbox 360
By Victor Chelaru
March 23, 2008 —
Today we've released the FlatRedBall XNA DLL that will run on the Xbox 360. A number of members have requested that we get this out sooner rather than later in response to the XNA news that later this year users will be able to upload their games to Xbox Live Arcade. We also have a new tutorial on how to create PC and Xbox360 applications in the same solution. Both are available on the Downloads page. As always, let us know about any problems you encounter.
FRBDK update ... finally ... with ParticleEditor!
By Victor Chelaru
March 16, 2008 —
Today I uploaded the latest FRBDK and this release is HUGE. The last release was in August and there's been a lot of changes to the FRBDK since then. One big change which obviously will not be evident to users is the result of the unification of the UI from FRB MDX and FRB XNA. This has improved stability of the FRBDK as well as cleaning up the code to allow for faster improvements in the future.
FlatRedBall XNA March 2008 Version Available
By Victor Chelaru
March 2, 2008 —
The FlatRedBall XNA March 2008 version is available for download. The most notable fixes/improvements are:
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